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4-25-02

Software Distribution Part 4 by Erick Tejkowsi

04-19_money.jpg (2746bytes) Originally I had planned to change topics today, but in the past week something interesting appeared on the REALbasic lists. Jon Daniels posted some information about his experiences selling shareware that's made with REALbasic. The data proved so useful and interesting that we arranged to post his remarks right here for you to read. If ever you've wondered how well you can do selling shareware that you create with REALbasic, this will put your questions to rest.

Introduction

The remainder of this tutorial is a direct quote from Jon's original post. It covers a couple of major topics, including how much you should charge, how to sell, and what kind of results you might expect. Your mileage may vary, but it's good to see that you can pay for a couple years of REALbasic licenses with only a month or two of income from a single shareware app. Thanks to Jon Daniels for providing this information!

Jon Daniel's Post

This is the result of my first shareware (kind of) application. I think many people may find it interesting and/or useful. This type of information is not seen very often as far as i can tell. It would certainly be helpful to me (and others i think) to see this kind of information more often. (hint hint). (I think the REALbasic developer magazine plans to have content like this, perhaps with more focus on the applications themselves, not just the commercial aspects.)

Payments and Pricing

I was originally planning on charging $5.00 for my application (XMonitor). It's not a necessary application which provides a unique function, it's a useful monitoring tool with many functions presented in a unique manner. It shows a message saying its unregistered and quits after a few hours.

After reading up on shareware pricing, piracy, self-promotion, advertising, etc. I decided I would let the user pick their own price. To do this, I used PayPal and later added Kagi support.

With PayPal, the user actually types in the amount they wish to pay (as little as one cent) and PayPal takes ~2% of the profit. This was easily done via the application using an editfield and ShowURL, and on a form at the website. The user does have to signup for a PayPal account, which is free but takes about a minute to fill out the form. PayPal doesn't generate serial numbers, but it sends a confirmation email when i receive a payment. I used a ~150 line tcl script to generate serial numbers and send them to the user's email address automatically. On average, users received their serial number within 10 minutes of their purchase with no interaction required by me.

Kagi was a bit more difficult, I had to create an 'online store' and create about 20 different 'products' which have a price range of $300.00 (global license) to $6.00 (single user license). Kagi has a minimum transaction fee of $2.50, so I felt it was unfair to me and the customer to give kagi 50% of the payment, hence i did not allow it to be bought for less than $6.00. Even at $10.00 Kagi takes ~27% of my profit. Kagi transaction take ~2-6 hours to process so its quite a bit slower than PayPal, but not many users complained. Kagi transactions sometimes fail *after* the transaction goes through, so some people get it for free but it was less than 5% of all the Kagi transactions.

The tcl script also keeps a database of each users email address, serial number, and amount paid. With a very simple html form, a user can have their serial number emailed to them. So, the registration process is completely automated, the user has their serial within 30 minutes of registering, and can retrieve it easily when it's lost. With the database (its merely a text file with three tab delimited columns) it's very easy to track trends, the average amount each person pays, the amount im earning per week, last week, per month, etc.

Piracy

After ~4 months my application has not shown up in Surfers Serials, no registrations have made the rounds through the mac piracy networks, and no cracks have been distributed for it. There's not much point to cracking or using someone else's serial number for software you can buy for a penny.

Advertising

I listed my application on versiontracker.com every non-beta release (there were about 15 up to the current version, 1.5.1). Macupdate.com listed all releases (~30). Listed on Macosxapps.com twice. The application is ONLY for Mac OS X, so there was no OS 9 market. I considered purchasing advertising on versiontracker.com but could not determine it to be worth the cost ($500).

Now what you've been waiting for, the profit ;)

Customers: 375
Days since initial release: 97 days
Average Customer: $8.75
Hourly Profit (3hrs/day): $11.28
Hourly Profit (8hrs/day): $4.23
Daily Profit: $33.85
Monthly Profit: $1015.50
Total Profit: $3283.47

Breakdown by payment amount:
<1s: 4 01%
1s: 44 11%
2s: 15 04%
3s: 3 00%
4s: 2 00%
5s: 131 34%
6s: 4 01%
7s: 4 01%
8s: 7 01%
9s: 2 00%
10s: 95 25%
15s: 20 05%
20s: 17 04%
25s: 14 03%
30s: 4 01%
100: 2 00%

Two people bought site licenses for $100, the maximum single user license price paid was $30 and the minimum was $0.10.

Kagi registrations: ~126
PayPal registrations: ~258

January:
Downloads: 9588
PayPal Registrations: 71
Kagi Registrations: 0
Purchase/Download ratio: 1 in 155 (.6%)

February: Downloads: 6500
PayPal Registrations: 77 (64%)
Kagi Registrations: 44 (36%)
Purchase/Download ratio: 1 in 93 (1%)

March: Downloads: 6300
PayPal Registrations: 70 (63%)
Kagi Registrations: 42 (37%)
Purchase/Download ratio: 1 in 134 (.7%)

April (so far):
Downloads: 4300
PayPal Registrations: 40 (78%)
Kagi Registrations: 11 (22%)
Purchase/Download ratio: 1 in 126 (.8%)

Each released version received ~1500-2000 downloads. Looking at the data, it appears when i did not accept Kagi payments in january, i lost ~35% of my customers who were not interested in using paypal. I think this is a good example that having as many payment methods as possible leads directly to more sales. PayPal is by far the simplest, fastest, easiest, and most profitable method ive found for accepting payments. I am very disappointed in Kagi for many reasons.

Conclusion

Well, that's it for this week. Thanks again to Jon for providing invaluable insight into his shareware experiences. See you next week!


4-23-02

REALbasic News by Erick Tejkowsi

Plug-ins for Graphics Michio Ono has unleashed a new batch of free plug-ins. The new plug-ins allow you to manipulate PCX, JPEG, GIF, and TIFF files without the need for QuickTime.

MacAppProcess Plug-in MacAppProcess is a plug-in that extends the Application class in a number of useful ways, with properties to get the app's FolderItem, MacCreator, and Name, and with a method to send the app to the front. It can also tell you if your app is running under Mac OS X or Classic emulation. Verson 1.0.2 adds support for bundled applications. Download it here.

Speech Recognition Plug-in Last week we mentioned Wil Cosgrove's Speech plug-in for speech production and recognition. In the meantime, he has made a small update to it. Get it here.

SelectExtendedOpenFolder Need to select a folderitem that might include a bundle? Try this plug-in from Rolando Abarca.

AppBundler 1.0d4 Thomas Reed has posted an update to his App Bundler application. Check it out!

ResPloder The La Jolla Underground is pleased to announce the immediate availability of ResPloder 1.0. ResPloder explodes the resources of a file into folders. These folders are named after the types they came from. Inside each folder are files containing the data for each resource of that type. These files are simple binary files and can be edited with any hex editor. The data fork of the original file is preserved as a file called data.frk and it can also be edited. ResPloder can implode a ResPloded folder back into a file. Drop a ResPloder-created folder onto ResPloder and a new file with exactly the same structure as the original file will be created. If any of the resource files in the ResPloded folder have been modified, then the changes will become part of the new file.ResPloder is made with REALbasic. ResPloder can be found at: http://ljug.com/sw/resploder.html.

GMXMLParser 1.1 GMXMLParser is a plug-in for REALbasic by August Mueller that parses XML documents. It compiles for PPC, Carbon and Windows. GMXMLParser is a super-fast xml parser based off the Expat XML Parser project. GMXMLParser also includes example projects that demonstrate various features and techniques, and even how to make an XML-RPC call over the internet. Download it here.


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