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5-24-01
Picture Extractor by Erick Tejkowsi
As a ResExcellence reader, you probably already know how cool Macintosh resources are. All sorts of information can be stored in
resources, including text, icons, cursors, audio, and even graphics. This tutorial shows you how to extract 'PICT' resources from your
favorite application and save them to disk in a more useable format - a PICT file.
Create the Interface
Launch REALbasic and open Window1, the default window found in each new project. Drag the following controls from the toolbar into the interface:
- Listbox - default name: Listbox1; ColumnCount=1
- Canvas - default name: Canvas1
- PushButton - default name: PushButton1; Text="Open App"
- PushButton - default name: PushButton2; Text="Save As Picture"
Rearrange the controls to create an interface that looks like this:
If you haven't guessed already, this project will allow a user to choose any application and display the 'PICT' resources contained within.
Thereafter, the user can save any of the 'PICT' resources as 'PICT' files.
Define the Properties
You are going to need access to two important pieces of information throughout the code:
- FolderItem - The location of the application that you want to look inside
- Picture - the currently selected picture in the list
Since you want access to these pieces of information throughout your code, you must declare these properties local to the window. To do so,
double-click Window1 to open its Code Editor. Next select Edit->New Property and add a new property:
f as FolderItem
Next, add a Picture property:
p as Picture
By now, your Code Editor should look something like this:
Declare File Types
Now, before we go crazy adding code to the interface, we need to do one last bit of preparation. In this example, we want to give the user
an opportunity to choose an application and later to save a 'PICT" file. By default, your application doesn't know anything about these two types of
files. You have to describe them for your application to "know" what they are. To do so, select Edit->File Types and add the two file types pictured below:
AnyApplication: Describes what an application "looks like" to your application
image/x-pict: Describes what a 'PICT' file "looks like" to your application
When you're finished adding the two file types, your File Types dialog should look like this:
Add the Code
Now, it's time to add some code. First off, double-click PushButton1 and add the following code:
dim rf as ResourceFork
dim picturecount, i as integer
f=GetOpenFolderItem("AnyApplication")
if f<>nil then
//Open the resource fork
rf = f.openresourcefork
//Count the PICT resources
picturecount = rf.ResourceCount("PICT")
//Clear the Listbox
ListBox1.DeleteAllRows
if picturecount>0 then
//Loop through the PICT resources in this file
for i=1 to picturecount
ListBox1.AddRow str(rf.ResourceID("PICT",i-1))
next
//Sort the list of numbers
listBox1.headingindex=0
end if
rf.close
end if
This code permits the user to select an application file (Type="AnyApplication"). If a file is selected, the code open's the applications resource fork and
counts the number of 'PICT' resources within. If there are any 'PICT' resources, the code then loops through the 'PICT' resources and adds the
resource number of each to Listbox1. Finally, it sorts the list of resource numbers (alphabetically) and close the resource fork of the file.
Next, open the Change event of Listbox1. To this event, add the following code:
dim rsrcnumber as integer
dim rf as ResourceFork
if me.listindex>0 then
//convert the text in the listbox to a number
rsrcnumber = val (me.text)
if f<>nil then
//Open the resource fork and load the picture from it
rf = f.openResourceFork
p = rf.GetPicture(rsrcnumber)
//Resize and refresh the Canvas
Canvas1.width = p.width
Canvas1.height = p.height
Canvas1.Refresh
//Close the resource fork
rf.Close
end if
end if
This code executes each time a user selects something in the list box. In this case, the listbox should be full of 'PICT' resource numbers.
When a user selects an item in the list, the code grabs the text from that list item and converts it to a number with the Val command.
Next, the code checks for a valid FolderItem (named f) representing the application where these 'PICT' resources lie. Next, the code
loads that 'PICT' resource from the file and stores it in the Picture p. Finally, we resize the Canvas to accomodate the picture resource,
refresh the appearance of the canvas, and close the resrouce fork.
To make the picture display, add the following code to the Paint event of Canvas1.
if p<>nil then
//if there is a valid picture, draw it on this canvas
g.DrawPicture p,0,0
end if
The final coding step shows you how to save the Picture (p) to an external file. Open the Action event of PushButton2 and
add this code:
dim PictureFile as FolderItem
if p<>nil then
PictureFile = GetSaveFolderItem("image/x-pict",f.name+".pct")
if PictureFile<>nil then
PictureFile.SaveAsPicture(p)
end if
end if
Test and Build the Application
There! That wasn't too tough, was it? To test your masterpiece, select Debug->Run. when you are convinced it is
error free, select File->Build Application to build the final version. Since you will be opening 'PICT' resources with this application
and 'PICT' resources can be potentially large, make sure to give the application a healthy RAM size for Mac OS 8/9 use.
As usual, you can also download:
5-22-01
REALbasic News
by Erick Tejkowsi
REALbasic 3.2. REAL Software has released the latest incarnation of REALbasic - version 3.2. Check the News page for the list of new features and improvements.
Marquee Class. Mark Alme has posted a new Marquee Class that lets you put a Times Square-style
animation in your RB projects.
New Resource Editor. Mathemaesthetics, Inc. has announced
the immediate availability of Resorcerer 2.4 for Mac OS X. Among the
numerous changes, some of the more important ones for ResExcellence readers and REALbasic users include:
- Mac OS X's first native resource editor
- Data fork resource file support
- 32 bit 'icns' resource and ".icns" file editing
- Pixel magnifier tool
Navigation Services. Alfred Van Hoek has released the latest update of his NavFolderItem plugin.
It lets you custom your Save and Open dialog boxes in a myriad of ways.
ListBoxer. Tim Lisauskas has created an interesting little utility, called ListBoxer. It is a GUI-based REALbasic Listbox creation tool.
Design a ListBox in the editor and with one button click it produces the REALbasic code .
It's all Greek to me. REALbasic is now available in Greece and Cyprus.
REAL Software and Rainbow Computer of
Athens, Greece announce the immediate availability of the REALbasic
line of development products in Greece. Rainbow Computer will manage
all sales, marketing, and customer care for REALbasic and REALbasic
owners in Greece and Cyprus. The REALbasic product line is available
for purchase through the Rainbow Computer website, and will soon be
available through Apple resellers throughout Greece.
OS X Style Prefs Bar. Will Cosgrove has posted a nifty interface enhancement for REALbasic, called Prefs Bar.
It gives you those great OS X style preferences, like those found in Mail.app. The great thing about this download is that OS X isn't required.
Yep, they work on Mac OS 8/9 too!
Now, that's weird! Nubz Development
recently made their Weird Toolz Plugin
available for download. This is NOT a plugin for newbies or the faint-hearted, so if you don't understand how to use, you've been warned.
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