#!/usr/bin/perl -w # # Copyright 2000 by Michael Coyle # Released under GPL. # # Call it with: # [an error occurred while processing this directive] # # Get the file name from the browser... $file_name = $ENV{'QUERY_STRING'}; # Open the file... open (EP, $file_name); # Print to the browser... print "Content-Type: text/html \n\n"; # Load the file and keep spitting it out to the browser... while () { chomp; print "$_ "; } # Close the file and go home... close EP #!/usr/bin/perl -w # # Copyright 2000 by Michael Coyle # Released under GPL. # # Call it with: # [an error occurred while processing this directive] # # Get the file name from the browser... $file_name = $ENV{'QUERY_STRING'}; # Open the file... open (EP, $file_name); # Print to the browser... print "Content-Type: text/html \n\n"; # Load the file and keep spitting it out to the browser... while () { chomp; print "$_ "; } # Close the file and go home... close EP

3D
3D Photo Gallery (Part 1)
3D Photo Gallery (Part 2)

Audio
Poor Man's MIDI
Make A Metronome
iPod Tricks (Part 1)
iPod Tricks (Part 2)
iPod Tricks (Part 3)
Laugh Track Machine
Audio Player with Reverb
Shepard Melody
RB Phone Home
Build a Drum Machine

Custom Controls and Windows
Double Click Listbox
Draggable Metal Window
Double Click Canvas
Custom Buttons
Custom Buttons Part II
iTunes-style Listboxes
Custom Controls


General RB
Scrolling Windows
Using Mesage Dialogs
Case-Sensitive Word Finder
Introduction to Stacks
Wiggle Window
JPEG in PDF
Listbox Checkboxes
Background Applications
Listbox Auto-Find
Virtual Volumes
Time Tracker
Software Distribution (Part 1)
Software Distribution (Part 2)
Software Distribution (Part 3)
Software Distribution (Part 4)
Exceptions
Tips and Tricks
Text Clippings Made Easy

Graphics
Drawing a Simple Gradient
The SpriteSurface: Space Game
Image Spinner
Cropping Graphics (Part 1)
Cropping Graphics (Part 2)
Cropping Graphics (Part 3)
Cropping Graphics (Part 4)
Shimmer Graphics
Lissajous Figures
Simple Screen Capture
Vector Graphics
Kaleidoscope Images
Stegonography
Spirals!
Image Table
RB Magnifying Lens
Screen Capture
Color Picker Tutorial

Hacks
Ghost Grab
Speedy Mouse Extension
iTunes Plugins
iTunes Skinner

Mac OS X
Global Hot Key Event (Carbon Events)
Login Welcomer (Carbon Events)
Add/Remove Buttons
Resizable Sheets
Mac OS X Preferences Window
Using Sheets in REALbasic
Build a Bundle (Part 1)
Build a Bundle (Part 2)
Dock Your Passwords
Mac OS X Debugging
REALbasic Mac OS X Icon Tutorial
Animate Your Dock
RB and the Command Line

Menus
Window Menu
Templates Menu
Listbox Menu

Novelty
Guessing Game
Calendar Trivia
Tile Mixer
Zip Code Finder
Happy Valentine's Day
Merlin Simulator (Part 1)
Merlin Simulator (Part 2)
Merlin Simulator (Part 3)
Buzzword Machine
AppleSoft BASIC

Printing
Print to PDF

Registration
Registration Code Validation
Network Registration Codes

Resources
Picture Extractor (Part 1)
Picture Extractor (Part 2)

Serial
Caller ID (Part 1)
Caller ID (Part 2)
Caller ID (Part 3)

Speech
Speech Recognition

Socket Communication
Easy Peer-to-Peer File Sharing
MacPAD Version Checking
Display Web Image In Canvas
HTML IMG Tags
Version Tracking
Even Smarter Instant Messaging
Web Tiler
JavaScript and REALbasic
Stock Ticker (Part I)
Stock Ticker (Part 2)
AIM Mate

XML Manipulation
Simple XML Introduction

Video
Big Brother Video Capture

Note: All articles without a byline were written by Erick Tejkowski. When cleaning the site I removed them because the code differed from page to page, and I have yet to put them back in.

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REALbasic for Dummies
by Erick Tejkowski

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Build an AIM Mate
08-16-01




If you're an avid user of AOL Instant Messenger, you may often find yourself retyping some of the same messages and phrases daily. Poor typing skills don't improve the situation. What's an AIM geek to do?

This week we'll create a simple REALbasic application, named AIM Mate, that can help alleviate some of the more mundane typing tasks of working with Instant Messenger. Our AIM Mate project will display a list of commonly used phrases and sentences as well as a list of buddies. With the click of a button, you will be able to send any text to whomever you wish. You'll never have to type "LOL" or "BRB" again!

Build the Interface

Create a new REALbasic project and open Window1. Add two Listboxes and a PushButton to the window:

Control Name
Listbox BuddyList
Listbox QuickTextList
PushButton SendButton

You can arrange the interface however you wish, but to give you an idea of where we are going with this, here's a sample:

08-16_interface.jpg (14k)

For the sake of convenience, it would also be good to change the Frame property of Window1 to Global Floating Window. This makes the window float above all other applications, giving you easy acces while using AIM.

Create Two Text Files

When AIM Mate starts up, we will load two text files into the interface:

  1. Buddies - A list of AIM Buddies
  2. QuickText - A list of common phrases and

Create these two text files (SimpleText works fine for this) and place them in the same folder as your REALbasic project. Make sure you name them exactly as shown above. If you decide to change the file names, you will also need to do so in the code that follows.

Add the Code

Ok, enough of the preparations, let's get to the code! First, add the following code to the Open event of Window1:

dim f as folderItem
dim textin as textinputStream

f=GetFolderItem("Buddies")
if f<>nil and f.exists then
  textin = f.openastextFile
  while NOT(textin.EOF)
    BuddyList.addrow textin.readline
  wend
  textin.close
end if

f=GetFolderItem("QuickText")
if f<>nil and f.exists then
  textin = f.openastextFile
  while NOT(textin.EOF)
    QuickTextList.addrow textin.readline
  wend
  textin.close
end if

This code loads the two text files you created earlier and places the contents of each in the correspdonding Listbox.

Next, place the following code in the Action event of SendButton:

if BuddyList.Listindex>=0 and QuickTextList.ListIndex>=0 then
  SendAIM BuddyList.text,QuickTextList.text
end if

This code sends the currently selected text to the currently selected Buddy. But wait! What's that SendAIM command you see there? Easy, it's the name of an AppleScript that will take care of communicating with Instant Messenger for us.

Create the AppleScript

Launch Script Editor and create a new AppleScript:

on run {x, y}
  tell application "AOL Instant Messenger (SM)"
    activate
    SendIM screenName x message y
  end tell
end run

Save the script as a "Compiled Script" and give it the name: SendAIM. Finally, drag the new script into your REALbasic project.

Conclusion

That's it! Test the project and when you're happy with the results, build the final application. Of course, you can download the application and completed project instead. Until next week!






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#!/usr/bin/perl -w # # Copyright 2000 by Michael Coyle # Released under GPL. # # Call it with: # [an error occurred while processing this directive] # # Get the file name from the browser... $file_name = $ENV{'QUERY_STRING'}; # Open the file... open (EP, $file_name); # Print to the browser... print "Content-Type: text/html \n\n"; # Load the file and keep spitting it out to the browser... while () { chomp; print "$_ "; } # Close the file and go home... close EP #!/usr/bin/perl -w # # Copyright 2000 by Michael Coyle # Released under GPL. # # Call it with: # [an error occurred while processing this directive] # # Get the file name from the browser... $file_name = $ENV{'QUERY_STRING'}; # Open the file... open (EP, $file_name); # Print to the browser... print "Content-Type: text/html \n\n"; # Load the file and keep spitting it out to the browser... while () { chomp; print "$_ "; } # Close the file and go home... close EP