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Today we'll look at last part of this tutorial (Part 4). These tutorials cover the basics of how to implement click-and-drag graphics selection and cropping, like you'll find in many popular applications (e.g.Photoshop, iPhoto, and the Finder). This week we'll add a lasso selection and offer live feedback. The tutorial emulates a Cocoa project available from Apple. Go check out the original code and come back here ready for some REALbasic coding. NOTE: This demo is made with OS X in mind. Augment the Interface
If you're following along from the last tutorial, you may have to resize the window a bit to accommodate the new checkbox. Now, let's move on to the code. Add the Code Next, change the code in the MouseDrag event of Canvas1 to read:
Then, navigate to the MouseUp event of Canvas1. Remove the code that you have there in favor of the new code. The code in the MouseDrag and MouseUp events closely matches earlier code with the addition of the lasso selection.
Finally, create a new method named AutoDraw by choosing Edit-New Method. Navigate to this new AutoDraw method and add the following code. This method takes care of continuously updating the display when the new checkbox is selected.
Select Debug-Run to test your work. Click and drag in the image on the left side of the window to view a cropped version on the right side. Select the new Lasso selection feature to see it in action.
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