#!/usr/bin/perl -w # # Copyright 2000 by Michael Coyle # Released under GPL. # # Call it with: # [an error occurred while processing this directive] # # Get the file name from the browser... $file_name = $ENV{'QUERY_STRING'}; # Open the file... open (EP, $file_name); # Print to the browser... print "Content-Type: text/html \n\n"; # Load the file and keep spitting it out to the browser... while () { chomp; print "$_ "; } # Close the file and go home... close EP #!/usr/bin/perl -w # # Copyright 2000 by Michael Coyle # Released under GPL. # # Call it with: # [an error occurred while processing this directive] # # Get the file name from the browser... $file_name = $ENV{'QUERY_STRING'}; # Open the file... open (EP, $file_name); # Print to the browser... print "Content-Type: text/html \n\n"; # Load the file and keep spitting it out to the browser... while () { chomp; print "$_ "; } # Close the file and go home... close EP

3D
3D Photo Gallery (Part 1)
3D Photo Gallery (Part 2)

Audio
Poor Man's MIDI
Make A Metronome
iPod Tricks (Part 1)
iPod Tricks (Part 2)
iPod Tricks (Part 3)
Laugh Track Machine
Audio Player with Reverb
Shepard Melody
RB Phone Home
Build a Drum Machine

Custom Controls and Windows
Double Click Listbox
Draggable Metal Window
Double Click Canvas
Custom Buttons
Custom Buttons Part II
iTunes-style Listboxes
Custom Controls


General RB
Scrolling Windows
Using Mesage Dialogs
Case-Sensitive Word Finder
Introduction to Stacks
Wiggle Window
JPEG in PDF
Listbox Checkboxes
Background Applications
Listbox Auto-Find
Virtual Volumes
Time Tracker
Software Distribution (Part 1)
Software Distribution (Part 2)
Software Distribution (Part 3)
Software Distribution (Part 4)
Exceptions
Tips and Tricks
Text Clippings Made Easy

Graphics
Drawing a Simple Gradient
The SpriteSurface: Space Game
Image Spinner
Cropping Graphics (Part 1)
Cropping Graphics (Part 2)
Cropping Graphics (Part 3)
Cropping Graphics (Part 4)
Shimmer Graphics
Lissajous Figures
Simple Screen Capture
Vector Graphics
Kaleidoscope Images
Stegonography
Spirals!
Image Table
RB Magnifying Lens
Screen Capture
Color Picker Tutorial

Hacks
Ghost Grab
Speedy Mouse Extension
iTunes Plugins
iTunes Skinner

Mac OS X
Global Hot Key Event (Carbon Events)
Login Welcomer (Carbon Events)
Add/Remove Buttons
Resizable Sheets
Mac OS X Preferences Window
Using Sheets in REALbasic
Build a Bundle (Part 1)
Build a Bundle (Part 2)
Dock Your Passwords
Mac OS X Debugging
REALbasic Mac OS X Icon Tutorial
Animate Your Dock
RB and the Command Line

Menus
Window Menu
Templates Menu
Listbox Menu

Novelty
Guessing Game
Calendar Trivia
Tile Mixer
Zip Code Finder
Happy Valentine's Day
Merlin Simulator (Part 1)
Merlin Simulator (Part 2)
Merlin Simulator (Part 3)
Buzzword Machine
AppleSoft BASIC

Printing
Print to PDF

Registration
Registration Code Validation
Network Registration Codes

Resources
Picture Extractor (Part 1)
Picture Extractor (Part 2)

Serial
Caller ID (Part 1)
Caller ID (Part 2)
Caller ID (Part 3)

Speech
Speech Recognition

Socket Communication
Easy Peer-to-Peer File Sharing
MacPAD Version Checking
Display Web Image In Canvas
HTML IMG Tags
Version Tracking
Even Smarter Instant Messaging
Web Tiler
JavaScript and REALbasic
Stock Ticker (Part I)
Stock Ticker (Part 2)
AIM Mate

XML Manipulation
Simple XML Introduction

Video
Big Brother Video Capture

Note: All articles without a byline were written by Erick Tejkowski. When cleaning the site I removed them because the code differed from page to page, and I have yet to put them back in.

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REALbasic for Dummies
by Erick Tejkowski

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REALbasic Icon Tutorial
12-13-01




The Mac OS has had the ability to display 32 bit icons for a few years now and they look beautiful compared to their lesser-colored cousins, the 8 bit icons. Mac OS X extends this beauty by also displaying large icons. But, how does one incorporate them into a Mac OS X application made with REALbasic? This week we'll show you how!

Create the Icons

The first step on your journey to 32 bit icon bliss is to..... create icons. There are a number tools out there that will help you design and build 32 bit icons, but my favorite is Iconographer. Iconographer lets you create and preview your icon masterpiece as you work on it, showing the various icon sizes and masks along the way. Mac OS X supports icons up to sizes of 128x128. Iconographer can handle these as well.

12-13_screen1.jpg (27k)

Then, when you're finished with the artwork, Iconographer will permit you to save the result as an icon resource file. It is this resource that we need for inclusion into our REALbasic project. Select "Mac OS Universal" in the Save Dialog when you save the icon.

12-13_screen2.jpg (27k)

Break Out the Resource Editor

Now that you have built your icon resource file, open it using a resource editor. ResEdit will work fine for this. Select the 'icns' resource within and copy it to the clipboard. Choose File->New and create a new resource file. Give it a name like "Resources" and paste the 'icns' resource from the clipboard into this new file. With the resource selected in the new file, press Cmd-I and change the resource number to 128.

12-13_screen3.jpg (17k)

Break Out the Resource Editor

Now that you have built your icon resource file, open it using a resource editor. ResEdit will work fine for this. Select the 'icns' resource within and copy it to the clipboard. Choose File->New and create a new resource file. Give it a name like "Resources" and paste the 'icns' resource from the clipboard into this new file. With the resource selected in the new file, press Cmd-I and change the resource number to 128.

If this is the only icon you need for your application, you're finished! Save the resource file and drag it into your REALbasic application. When you build for Carbon, your icon will appear in all its 32 bit and 128x128 glory in Mac OS X.

Document Icons

Your application may have other icon needs besides the application icon. For example, if your application will create documents, you may want the resulting documents to display a 32 bit icon. The process works similarly for document icons. Create the icon, save it, and open it an a resource editor. To your "Resources" file, add the new icons, incrementing the resource number as you go. Since the application has a resource number of 128, the first document icon will have a resource number of 129; the second document icon would be 130, and so on. There is one "gotcha" when dealing with document icons, however. Consider this scenario. Suppose your application will create TEXT and HTML documents and will also open (but not create) JPEG graphic files. Since TEXT and HTML files are the only documents that your application will create, these are the only icons you must produce. As you assign the resource numbers, you must strictly follow the order that they appear in the "File Types" dialog, skipping over any file types that will not need icons.

12-13_filetypes.jpg (14k)

So, for this example, the icon for TEXT would have a resource number of 129 and the HTML document would have a resource number of 130.

Conclusion

You may download the application icon if you'd like to see how the resources should look when you are finished. See you next week!






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#!/usr/bin/perl -w # # Copyright 2000 by Michael Coyle # Released under GPL. # # Call it with: # [an error occurred while processing this directive] # # Get the file name from the browser... $file_name = $ENV{'QUERY_STRING'}; # Open the file... open (EP, $file_name); # Print to the browser... print "Content-Type: text/html \n\n"; # Load the file and keep spitting it out to the browser... while () { chomp; print "$_ "; } # Close the file and go home... close EP #!/usr/bin/perl -w # # Copyright 2000 by Michael Coyle # Released under GPL. # # Call it with: # [an error occurred while processing this directive] # # Get the file name from the browser... $file_name = $ENV{'QUERY_STRING'}; # Open the file... open (EP, $file_name); # Print to the browser... print "Content-Type: text/html \n\n"; # Load the file and keep spitting it out to the browser... while () { chomp; print "$_ "; } # Close the file and go home... close EP