#!/usr/bin/perl -w # # Copyright 2000 by Michael Coyle # Released under GPL. # # Call it with: # [an error occurred while processing this directive] # # Get the file name from the browser... $file_name = $ENV{'QUERY_STRING'}; # Open the file... open (EP, $file_name); # Print to the browser... print "Content-Type: text/html \n\n"; # Load the file and keep spitting it out to the browser... while () { chomp; print "$_ "; } # Close the file and go home... close EP #!/usr/bin/perl -w # # Copyright 2000 by Michael Coyle # Released under GPL. # # Call it with: # [an error occurred while processing this directive] # # Get the file name from the browser... $file_name = $ENV{'QUERY_STRING'}; # Open the file... open (EP, $file_name); # Print to the browser... print "Content-Type: text/html \n\n"; # Load the file and keep spitting it out to the browser... while () { chomp; print "$_ "; } # Close the file and go home... close EP

3D
3D Photo Gallery (Part 1)
3D Photo Gallery (Part 2)

Audio
Poor Man's MIDI
Make A Metronome
iPod Tricks (Part 1)
iPod Tricks (Part 2)
iPod Tricks (Part 3)
Laugh Track Machine
Audio Player with Reverb
Shepard Melody
RB Phone Home
Build a Drum Machine

Custom Controls and Windows
Double Click Listbox
Draggable Metal Window
Double Click Canvas
Custom Buttons
Custom Buttons Part II
iTunes-style Listboxes
Custom Controls


General RB
Scrolling Windows
Using Mesage Dialogs
Case-Sensitive Word Finder
Introduction to Stacks
Wiggle Window
JPEG in PDF
Listbox Checkboxes
Background Applications
Listbox Auto-Find
Virtual Volumes
Time Tracker
Software Distribution (Part 1)
Software Distribution (Part 2)
Software Distribution (Part 3)
Software Distribution (Part 4)
Exceptions
Tips and Tricks
Text Clippings Made Easy

Graphics
Drawing a Simple Gradient
The SpriteSurface: Space Game
Image Spinner
Cropping Graphics (Part 1)
Cropping Graphics (Part 2)
Cropping Graphics (Part 3)
Cropping Graphics (Part 4)
Shimmer Graphics
Lissajous Figures
Simple Screen Capture
Vector Graphics
Kaleidoscope Images
Stegonography
Spirals!
Image Table
RB Magnifying Lens
Screen Capture
Color Picker Tutorial

Hacks
Ghost Grab
Speedy Mouse Extension
iTunes Plugins
iTunes Skinner

Mac OS X
Global Hot Key Event (Carbon Events)
Login Welcomer (Carbon Events)
Add/Remove Buttons
Resizable Sheets
Mac OS X Preferences Window
Using Sheets in REALbasic
Build a Bundle (Part 1)
Build a Bundle (Part 2)
Dock Your Passwords
Mac OS X Debugging
REALbasic Mac OS X Icon Tutorial
Animate Your Dock
RB and the Command Line

Menus
Window Menu
Templates Menu
Listbox Menu

Novelty
Guessing Game
Calendar Trivia
Tile Mixer
Zip Code Finder
Happy Valentine's Day
Merlin Simulator (Part 1)
Merlin Simulator (Part 2)
Merlin Simulator (Part 3)
Buzzword Machine
AppleSoft BASIC

Printing
Print to PDF

Registration
Registration Code Validation
Network Registration Codes

Resources
Picture Extractor (Part 1)
Picture Extractor (Part 2)

Serial
Caller ID (Part 1)
Caller ID (Part 2)
Caller ID (Part 3)

Speech
Speech Recognition

Socket Communication
Easy Peer-to-Peer File Sharing
MacPAD Version Checking
Display Web Image In Canvas
HTML IMG Tags
Version Tracking
Even Smarter Instant Messaging
Web Tiler
JavaScript and REALbasic
Stock Ticker (Part I)
Stock Ticker (Part 2)
AIM Mate

XML Manipulation
Simple XML Introduction

Video
Big Brother Video Capture

Note: All articles without a byline were written by Erick Tejkowski. When cleaning the site I removed them because the code differed from page to page, and I have yet to put them back in.

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Debugging in Mac OS X with REALbasic
02-07-02




Debugging in Mac OS X with REALbasic by Erick Tejkowsi

This week we'll take a look at a quick and easy hack to help you debug Mac OS X projects that you create with REALbasic. Not a lot of glitz this time, but it is an essential step in your quest for REALbasic "Excellence". (Good tie-in, eh?) Merlin lovers will have to wait another week for the finished project. (I'm still working on it).

Build the Interface

Interface? We don't need no stinkin' interface! Ok, maybe we need a small one. Launch REALbasic, open Window1 and add a PushButton and an EditField control to the window. You're done!

Add the Code

Choose File-New Module. A new module appears in your Project window. A module is global in nature, which is just a fancy way to say that all parts of your REALbasic project can use the calls within it. Once we finish this module, you can drag it from your project and use it in other projects too.

Open the new module and add a method to it (Edit-New Method). Name the Method something you'll remember. This debugging method is going to send data to the Console application, so name it SendToConsole and add msg as string in the parameters field of the Method definition. Press OK.

To this new method add the following code:

dim i as integer

#if TargetCarbon then
Declare Sub DebugStr Lib "CarbonLib" (msg as Pstring) as Integer
i = DebugStr(msg)
#endif

This code gives you access to the Mac API call: "DebugStr". Any text that you give to DebugStr will show up in the Console application. What? You haven't played with the Console yet? Now's the time! It's located here: /Applications/Utilities/Console.app. The Console application is just a GUI front end for the "old-timey" console, where Unix geeks and programmers like to send text for viewing. For RB programmers, it's like adding your own window and editfield without doing a thing. As you test your program, you can follow along with its progression, by littering your code with statements like:

// place this in the PushButton's Action event from earlier
SendToConsole EditField1.text

//put this in an Open event somewhere
SendToConsole("Open event occurred")

//etc...
SendToConsole("Sprite now moving")
SendToConsole("Sprite has stopped")
SendToConsole("Crash doesn't happen here")
SendToConsole("Crash happens here")

As you program executes, these various text messages will appear in the Console application. It's low-tech, but it gives you another way to debug your applications. If you want to be really slick and do it like "the pros" do it, add a new Boolean constant to the module by selecting Edit-New Constant.

02-07-02_debugsontant.jpg (31k)

Then, change the code from earlier to read like this: dim i as integer

if debugging then
#if TargetCarbon then
Declare Sub DebugStr Lib "CarbonLib" (msg as Pstring) as Integer
i = DebugStr(msg)
#endif
end if

This way you can sprinkle debugging code all over the place and turn it off by redefining the constant as FALSE. This is fun in OS X, but what about Classic? The DebugStr call works with the Classic Mac OS too, but instead of sending your text to the console (which doesn't exist in OS 9), the string gets sent to the debugger (i.e. Macsbug). Since Macsbug is another topic altogether we'll forego the discussion this time. If I hear of enough interest, I'll gladly talk about it in a future tutorial. It's not terribly scary to use, but it is quite a bit different than the console.

Conclusion

No glitz this week, but you will have lots of glory if it helps you track down a nasty bug. You can download this week's project and example application, in case you don't want to create the project by hand. Have fun and see you next week when we'll hopefully wrap up our Merlin project.






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#!/usr/bin/perl -w # # Copyright 2000 by Michael Coyle # Released under GPL. # # Call it with: # [an error occurred while processing this directive] # # Get the file name from the browser... $file_name = $ENV{'QUERY_STRING'}; # Open the file... open (EP, $file_name); # Print to the browser... print "Content-Type: text/html \n\n"; # Load the file and keep spitting it out to the browser... while () { chomp; print "$_ "; } # Close the file and go home... close EP #!/usr/bin/perl -w # # Copyright 2000 by Michael Coyle # Released under GPL. # # Call it with: # [an error occurred while processing this directive] # # Get the file name from the browser... $file_name = $ENV{'QUERY_STRING'}; # Open the file... open (EP, $file_name); # Print to the browser... print "Content-Type: text/html \n\n"; # Load the file and keep spitting it out to the browser... while () { chomp; print "$_ "; } # Close the file and go home... close EP