Articles 3D Audio Custom Controls General RB Graphics Hacks Mac OS X Menus Novelty Printing REALbasic 2005 REALbasic 2006 Registration Resources Reviews Serial Speech Sockets XML Video Resource Links News Current News February 2006 January 2006 December 2005 November 2005 October 2005 September 2005 August 2005 July 2005 June 2005 May 2005 April 2005 March 2005 ![]() REALbasic for Dummies by Erick Tejkowski ![]() Learning REALbasic through Applications REALbasic for Macintosh REALbasic Cross-Platform Application Development
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The tutorial emulates a Cocoa project available from Apple. As we progress through the project each week, we'll add various features to match the original example. So, go check out the original example and come back here ready for some REALbasic coding. NOTE: This demo is made with OS X in mind. Build the Interface ![]() You should also add a 256 x 256 image to your REALbasic project. If you don't have an image, one accompanies the project download at the end of this tutorial. It is named scenery. Add the Code
To initialize the two Picture objects, add the following code to the Open event of Canvas1: pictureSrc = newpicture(canvas1.width,canvas1.height,32) Next, enter this code in the MouseDown event of Canvas1 to begin a click-and-drag operation: startX = X Then, add this code to the MouseDrag event of Canvas1 to track the drag operation: dim g as graphics Next, we'll need to handle the MouseUp event of Canvas1. This code takes care of copying the selection from the source image to the destination image, which will appear in Canvas2. dim g,gg as graphics To draw the image in Canvas1, add this code to the Paint event of Canvas1: g.drawpicture pictureSrc,0,0 Finally, to draw in Canvas2, add this code to its Paint event: g.forecolor=rgb(255,255,255) That's it! Choose Debug-Run to test your work.
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